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・ Edge Hill railway works
・ Edge Hill State School
・ Edge Hill University
・ Edge Hill, Georgia
・ Edge Hill, Liverpool
・ Edge Hill, Pennsylvania
・ Edge Hill, Warwickshire
・ Edge Hills Provincial Park
・ Edge House
・ Edge Ice Arena
・ Edge index
・ Edge jointing
・ Edge Lane
・ Edge Lane Metrolink station
・ Edge Lane railway station
Edge loop
・ Edge mill
・ Edge of a Broken Heart
・ Edge of a Dream
・ Edge of a Revolution
・ Edge of America
・ Edge of Appalachia Preserve
・ Edge of Arabia
・ Edge of Belgravia
・ Edge of chaos
・ Edge of Dark Water
・ Edge of Darkness
・ Edge of Darkness (1943 film)
・ Edge of Darkness (2010 film)
・ Edge of Darkness (disambiguation)


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Edge loop : ウィキペディア英語版
Edge loop

An edge loop, in computer graphics, can loosely be defined as a set of connected edges across a surface. Usually the last edge meets again with the first edge, thus forming a loop. The set or string of edges can for example be the outer edges of a flat surface or the edges surrounding a 'hole' in a surface.
In a stricter sense an edge loop is defined as a set of edges where the loop follows the middle edge in every 'four way junction'.〔(Edge Loop ), ''CG Society''〕 The loop will end when it encounters another type of junction (three or five way for example). Take an edge on a mesh surface for example, say at one end of the edge it connects with three other edges, making a four way junction. If you follow the middle 'road' each time you would either end up with a completed loop or the edge loop would end at another type of junction.
Edge loops are especially practical in organic models which need to be animated. In organic modeling edge loops play a vital role in proper deformation of the mesh.〔(Modeling With Edge Loops ), ''Zoomy.net''〕 A properly modeled mesh will take into careful consideration the placement and termination of these edge loops. Generally edge loops follow the structure and contour of the muscles that they mimic. For example, in modeling a human face edge loops should follow the orbicularis oculi muscle around the eyes and the orbicularis oris muscle around the mouth. The hope is that by mimicking the way the muscles are formed they also aid in the way the muscles are deformed by way of contractions and expansions. An edge loop closely mimics how real muscles work, and if built correctly, provides control over contour and silhouette in any position.
It has for a long time been impossible for 3D modelling programs to create a edge loops from a polygon with only three edges. This is, however, possible with the addition of "Edge-Lund-Tool-Tech" which most 3D modelling programs have included in the most recent patches.
== References ==


抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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